Brigador v1.4 — Nĭ Hăo a Tutti Update


This update features a complete revamp of in-game lighting, as well as Chinese and Italian localizations. It also includes a couple of exciting new features, with balance tweaks and bug fixes. We’re celebrating two years from our 1.0 release and we’ve still got more to come.

For new features, we’ve filled a common request from players: you can now purchase individual campaign missions to run with any loadout in Freelance, without having to attempt the complete campaign Freelance run. 


Additionally, we've added the final set of pilots to the Brigador roster, each of whom specializes in fighting against particular factions (for example, only fighting Corvids and Spacers, not Loyalists). Discover who they are, and use them to better tailor your experiences fighting in Solo Nobre. 

Complete changelog is listed below, and be sure to come visit us at the Brigador community Discord server.


06 / 18 / 2018 — v1.4 — Nĭ Hăo a Tutti changelog

Gameplay

  • Freelance variants for all Campaign missions are now purchasable, allowing free loadout selection
  • Added pilots Bulver and Aunup, who fight only Corvids & Loyalists
  • Added pilots Vocc and Poquet, who fight only Corvids & Spacers
  • Added pilots Black and Rem, who fight only Loyalists & Spacers
  • Added pilots Ka and Haapala, who fight only Corvids
  • Added pilots Tsunoda and Armbruster, who fight only Loyalists
  • Added pilots Saraf and Parrot, who fight only Spacers
  • Added Broadsword, Canary, Moray, and Juke as playable vehicles
  • Increased movement speed of all Ultra mechs by 1
  • Increased Huss shielding from 150/125 to 200/150
  • Increased Kettle forward speed from 7 to 8, linear damping from 2 to 3, and turn speeds from 120/180 to 160/180
  • Increased Praetor forward speed from 6.75 to 7.5, forward accel from 25 to 32.5, turn speed from 105/130 to 115/140
  • Reduced Praetor chasis rotation speed by 15
  • Increased Dorothy and Mongoose shields by 25
  • Reduced Sledger upper height from 0.895 to 0.7
  • Reduced Fence upper height from 0.911 to 0.65, radius from 0.65 to 0.5
  • Revised Fence hitpoint values from 100/75/100 to 50/75/125
  • Revised Tinker hitpoint values from 650/150/150 to 525/200/175
  • Reduced Nickel overshield from 250 to 200
  • Increased Treehouse overshield from 150 to 225
  • Increased Dragon speed by 1, reverse acceleration from 6 to 15, linear damping from 2 to 3.5
  • Revised Dragon hitpoint values from 600/125/225 to 450/175/300, turn speeds from 60/140 to 70/120, reverse acceleration from 15 to 10, reverse speed from 6 to 5.
  • Increased Quill forward speed from 6 to 10, forward acceleration from 7 to 12 
  • Changed Quill boost speeds
  • Increased Hadhrat trample and tankrush models from heavy to superheavy, speed from 6 to 7.5, turn speed from 100/140 to 130/150
  • Added impact delay for Crambo rounds to prevent self-damage when firing at point blank range
  • Slightly increased Faker AoE damage against environment, will now 1-shot defense batteries on direct hit.
  • Completely revised the EMP special ability, longer cooldown but longer stun and much larger AoE 
  • Increased EMP projectile penetration from 3 to 30
  • Restructured the north-east side of the Slums map to be better fortified

VFX
Understanding the Brigador engine much better has allowed us to refine the environment lighting both for performance and aesthetics:

  • Completely revamped in-game lights and lighting
  • Freelance runs now have varied lighting
  • EMP ability now disables lighting over a much larger area
  • Increased duration of Thunderclap's beam effect from 0.041" to 0.07"

MISC

  • Added Chinese and Italian localizations
  • Fixed bug where restarting a mission replaced world lighting with the menu preset
  • Fixed bug where the diamond stat pips were replaced with (?)
  • Reset unpurchased asset lighting to the original dark silhouette (pre-restart bug) 
  • Added a copy of Kennedy's face prior to Solo Nobre's invasion
  • Fixed bug where hitting ESC between missions abandoned a run
  • Fixed hitbox for citylit_16_0000 street light
  • Rearranged ordering of Corvid heavy mechs in Intel

AUDIO
No audio changes

Files

Brigador-windows.zip 531 MB
Jul 12, 2018
Brigador-mac.zip 534 MB
Jul 12, 2018
Brigador-linux.zip 531 MB
Jul 12, 2018

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