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Devlog
BRIGADOR KILLERS
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Devlog
Introducing: weapon pick up and drop and vehicle bays
October 31, 2024
by
BenjaminSJ
3
#brigador killers, #gamedev
The video above shows off a basic implementation of two major mechanics for Brigador Killers. The first is weapon pick up and drop , and the second is the vehicle bay . Caveat as before that what you...
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The challenges of putting a McMansion in a video game
September 30, 2024
by
BenjaminSJ
6
#brigador killers, #mcmansions, #architecture
We asked one of our artists for an explainer on what they’ve been working on. This time it’s Igor again, who previously helped us write this post , and has decided to drill down on his favorite bu...
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Brigador Killers Will Not Come To Steam In 2024
August 29, 2024
by
BenjaminSJ
3
#brigador killers, #gamedev, #devlog, #2024
Locational sound emitters | Vehicles as resources | FAQ We've shot for the moon, and we're almost there . Brigador Killers is an order of magnitude more complex than our first game: BK has cars that c...
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Dioramas and Color Look Up Tables
July 26, 2024
by
BenjaminSJ
3
#brigador killers, #devlog, #gamedev
The video above is of eighteen different themed dioramas shown in five different lighting conditions, one after another. These five lighting conditions (or “weather” files) are called: green mood...
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Dystopian By Design
June 28, 2024
by
BenjaminSJ
5
#brigador killers, #concept art, #devlog, #gamedev, #lore
This month’s post comes courtesy of our lead artist who also helped write the previous posts about the Mar Nosso SWAT vehicle and the spacer redesign . Brigador is not a transhumanist or tech utopia...
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The Sun Never Sets On Volta
May 31, 2024
by
BenjaminSJ
3
#brigador killers, #devlog, #gamedev, #lore
“Why’re they pink?” Gus asked, pointing to his chest as he struggled with the donning procedure of a Carmine in his size. “Carmine. It’s the colour as well as the suit,” Amon corrected him...
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How the carmine suit is unlocked
April 24, 2024
by
BenjaminSJ
3
#brigador killers
There are a few things to interact with in the Secret Alpha build of Brigador Killers that generate a small amount of reactivity for the player. For this month we’ll look at the two main ones: the b...
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Post-Alpha FAQ
February 29, 2024
by
BenjaminSJ
4
#brigador killers
Before anything else, everyone at Stellar Jockeys would like to thank you for your reception earlier this month. Considering what we were up against, and how deliberately narrow we made the announceme...
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BRIGADOR KILLERS: SECRET ALPHA 1
February 07, 2024
by
BenjaminSJ
17
#brigador killers
PLEASE READ THE FOLLOWING CAVEAT When our first game was released - back when it was called Matador - it initially came out in a closed alpha in April 2014 on Steam. This was back when Steam Greenligh...
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A Year In Review
December 15, 2023
by
BenjaminSJ
4
#gamedev, #brigador killers, #2023
The past twelve months have been very busy for Stellar Jockeys on multiple fronts, so we’re going to briefly run down most of the stuff we made just for Brigador Killers alone. Before we do that…...
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What Planning On Paper Looks Like
November 30, 2023
by
BenjaminSJ
2
#brigador killers, #gamedev, #concept art
"It is important to use your hands, this is what distinguishes you from a cow or a computer operator." The above quote is attributed to Paul Rand who was a famous graphic designer responsible for nume...
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How gibs are generated in Brigador Killers
October 31, 2023
by
BenjaminSJ
1
#brigador killers, #gamedev, #devlog
For this month we’re going to explain how the Brigador Killers engine handles the emission of gib sprites from entities during gameplay. In other words, this. We’ve established in previous news po...
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LET'S LEARN ABOUT STORYLETS
September 29, 2023
by
BenjaminSJ
4
#brigador killers, #gamedev, #storylets, #narrative design
We’ve mentioned that one of the criticisms the original Brigador frequently received is along the lines of “Cool mechs, but what else is there to do ?” If you haven’t been following our develo...
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Designing a SWAT Vehicle From The Wheels Up
August 31, 2023
by
BenjaminSJ
5
Courtesy of our lead artist, August's post is a look into the design of an armored vehicle belonging to NOSPOL, which is one of the enemy factions you'll be facing off against in Brigador Killers. Wit...
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REIMAGINING THE SPACERS
July 31, 2023
by
BenjaminSJ
6
A while ago we revealed that one of the big visual differences between Brigador Killers and the previous game is the increased output resolution of sprites. This increase in fidelity means you the pla...
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MAP CONNECTIONS IN BRIGADOR KILLERS
June 30, 2023
by
BenjaminSJ
1
For June 2023 we are (very briefly) showing off one of the major new features for Brigador Killers, which we're calling map connections . ❓WHAT ARE MAP CONNECTIONS? Map connections are a means for t...
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A LOOK AT SOME OF THE NEW LEVEL-MAKING FEATURES FOR BRIGADOR KILLERS
May 31, 2023
by
BenjaminSJ
2
#brigador killers, #devlog
For May’s update on Brigador Killers we’ve decided to talk about something many of Brigador’s modders will be familiar with: the debug panel. For those not familiar, if you press F1 at any time...
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WHAT’S IN A GIF?
April 28, 2023
by
BenjaminSJ
This month’s post looks like a GIF explainer but it’s secretly a ruse to explain how systems can overlap in Brigador Killers. Here’s the GIF in question, taken from a recent debug build: We’ve...
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BRIGADOR KILLERS Is A Bloody Mess
March 31, 2023
by
BenjaminSJ
3
#devlog
One of the major advances that we made the past month was changing how the aiming works in the game’s engine for Brigador Killers along with some new animations. We’ve recorded some footage of the...
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BRIGADOR KILLERS is coming to Itch first
February 28, 2023
by
BenjaminSJ
5
#devlog, #brigador killers
Welcome to the inaugural Itch.io post for BRIGADOR KILLERS. We'll now be posting devlogs here at the end of each month to keep you informed on the status of our next game as it progresses (you may hav...
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